Duel Academy
Spell Field

Duel Academy

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This card gains these effects based on the Types of monsters on the field. ● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it. ● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent. ● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 50
Deck 50

Duel Academy — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50.4 · Deck: 50.5 · Meta: provisional
  • Primary role: Utility · Secondary: Removal/Negation

Why it scores here

Duel Academy is a Field Spell that only gains effects while Warrior, Beast, Pyro, Dinosaur, Sea Serpent, Thunder, Machine, Fairy or Fiend monsters are on the field. Its most reliable value is one once-per-turn destruction of an opponent card when you activate a Trap, plus conditional 1000 damage and +1000 ATK clauses. It is a real, generic utility card that is played across 29 archetypes, so it earns points for portability and interaction, but the lack of combo, guide and searcher evidence keeps conversion and resource scores modest. Its text is not a board-building engine, so the card's power is capped by its conditional triggers.

Axis scores

Axis Score Evidence
Accessibility 55 Single-zone Field Spell in 52 of the sampled decks with 1.46 average copies and no searcher evidence, so it is live when drawn but not reliably reachable (observed deck count, inferred routes).
Combo & Conversion 30 No recorded combo boards and no starter or payoff appearances; the board-building value is inferred only from text, which provides no summons or extra bodies (inferred).
Resource Economy 25 No card advantage, draw, or GY refuel is printed; damage and ATK boosts do not generate cards (verified from text).
Effect & Interaction 60 Once-per-turn destruction of one opponent card on your Trap activation is real removal, but it is conditional on monster types and on activating a Trap (verified from text, inferred strength).
Material Utility 0 A Spell card cannot be used as Link, Xyz, Synchro or Fusion material, so it contributes no material value (verified from card type).
Resilience & Flexibility 45 Its effects sit in the Field zone and are once-per-turn each, so they can be repeated across turns, but they are shut off when the matching monster types leave the field (inferred).
Deck-Building Efficiency 70 Single-copy staple with no garnet or lock, partnered with generic cards such as Called by the Grave and Maxx C, so it costs one slot with mild restriction (observed partners, inferred cost).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 50.4, Deck ≈ 50.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic across 29 archetypes, so it is portable to many homes
  • Once-per-turn destruction on Trap activation is real interaction
  • Legal in all listed formats with no garnet or lock cost
  • Live in 52 sampled decks alongside generic staples

Weaknesses

  • All effects depend on specific monster types being on the field
  • No material value as a Spell card
  • No combo, guide or searcher evidence to confirm practical conversion
  • Effects are once-per-turn each and gain nothing on an empty field

Counters / choke points

  • Opponent field-destruction or Field Spell removal (inferred)
  • Removal of the monsters that satisfy its type conditions (inferred)

Best use

Utility: conditional Trap-triggered removal plus Spell-triggered damage and monster ATK boost. Decks: Heroic, Crystal Beast, Runick (Mysterune), Alien, Black Luster Soldier, Advanced Crystal Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Field Spell card type, with formats TCG, OCG and DuelLinks; Once-per-turn Trap-triggered destroy, Spell-triggered 1000 damage and monster-triggered +1000 ATK, each conditional on monster types
  • Observed: Present in 52 sampled decks across 29 archetypes, with 1.46 average copies; Top partners include Called by the Grave (50%) and Maxx "C" (38.5%)
  • Inferred: Removal value is real but conditional on monster types and Trap activation; Single-copy field staple with mild deckbuilding cost
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the once-per-turn and monster-type conditions











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